A game much inspired by the curiosity cube.
Bonus tiles? Upgrades? Z-axis? Physics based tools(flail, ..)?
Milestones? Sense of achievement?
State-saving? world generation.
0.13.1 - Small tweak to fix font scaling 0.13.0 - UI is now scaled according to device DPI, some ui positioning tweaks 0.12.6 - Fixed particle aspect ratio, added label for map and fb sizes, button for map size 0.12.5 - New buttons for performance testing, FPS counter and averaging in frametime 0.12.4 - Labels are now drawn via UI, tiles per second counter(3 sec avg) 0.12.3 - Textured weapon selection buttons 0.12.2 - Larger tap only primes now, tweaked Chainboom weapon 0.12.1 - Particles render correctly regardless of orientation, Chainboom weapon 0.12.0 - Offscreen particle rendering at low-res, corrected camera transformations 0.11.1 - UI button to toggle between single taps and larger ones 0.11.0 - UI framework basics and finally fixed borders around labels, added larger font 0.10.0 - Back to being GLES20 compatible(labels), tiles-broken counter, API 8 0.9.1 - Changed map initialization to happen on app creation 0.9.0 - Resource manager for textures, shaders etc. Reloads resources on resume. 0.8.2 - Added camera shake when large amounts of tiles explode 0.8.1 - Renamed to a more sensible package name: fi.dea.clicker 0.8.0 - Tile entities, primed tiles 0.7.0 - Textures are properly freed / reloaded on pause / resume 0.6.1 - Some inactive code for state saving 0.6.0 - Block-local storage and moved some functionality from chunk to block 0.5.0 - Refactored block getters, colors are now block specific 0.4.2 - Refactored chunk and block transform calculations, optimized chunk updating 0.4.1 - Fixed slight misalignment of font renderer x-coordinates 0.4.0 - Overhauled particle engine, added particle texture 0.3.2 - Minor refactoring on font rendering and added GUI perspective 0.3.1 - Texture loader added, font rendering works 0.3.0 - Font loader added 0.2.2 - Proper chunk coordinate calculation 0.2.1 - Pinch zooming no longer jumps around and is now camera-centered. 0.2.0 - Initial, bugged pinch zooming 0.1.0 - Begin logging. Chunks, ChunkManager and placeholder particle effects